In creating this piece I really wanted to create depth in every way possible, in addition to giving it a "human" sound. The biggest challenge for me was depth. Creating distance is quite a challenge and really requires skillful manipulation of volume and filters. Since this piece was only 90 seconds long I didn't get to explore that portion as much as I would like, but there's a little of it there. Past that, there's a ton of panning and playing with reverbs and a couple of effects that I don't use as much as I should.
More on this 88th Disquiet Junto project, which explores 3D sound, at: