Friday, September 6, 2013

Day 260: Disquiet 3D

In creating this piece I really wanted to create depth in every way possible, in addition to giving it a "human" sound.  The biggest challenge for me was depth.  Creating distance is quite a challenge and really requires skillful manipulation of volume and filters.  Since this piece was only 90 seconds long I didn't get to explore that portion as much as I would like, but there's a little of it there.  Past that, there's a ton of panning and playing with reverbs and a couple of effects that I don't use as much as I should.

More on this 88th Disquiet Junto project, which explores 3D sound, at:

More details on the Disquiet Junto at:

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